Removed unneeded entity ReplaceMaterialx code and xml (caused excess material creation).Removed unneeded entity TintMaterial code and xml (caused excess material creation).Removed unused sound noise range, playerOnly, hordemeter and hordeMeterPlayerOnly parsing and storing.Updated zombieBusinessManRadiated xp to be in line with other radiated zombies.Updated dysentery localization for water/food cap being removed over time.Adjusted loot lists for T2 Buried Supplies.Restored the ability to sell pumpkins, yucca, and hops. Set LODCullScale for several corner pipes to cull at approximately the same distance.White = Treated, Orange = Untreated, and Red = Severe Reworked critical buff pop out icon colors for consistency.Set LODCullScale for the duct block set to cull at approximately the same distance.Updated bulletproofShapes with hide_helper_in_creative attribute to hide bulletproofShapes:VariantHelper as it is blank and not needed.Removed corpse removal passive effect from all items and added tag "corpseRemoval" instead.Moved corpse removal passive effect to buffStatusCheck02 to prevent item stats from being inflated when near a corpse.Reduced the chances of random rolls hitting other crits inside buffOnAnårit.Removed the chance to receive buffInjuryBleedingTwo inside buffAbrasionCatch.Updated collision property settings on rampFrame shapes to allow projectiles to pass through them.Updated all forge recipes with is_trackable="false" parameter.Updated the description for food bundles.Updated food bundles with a couple of mineral waters.This is due to how harvest events need to be tagged and the amounts of resources that are randomized for general harvest. Updated localization for Salvage Operations to say you can gain UP TO the percentage of each perk level.Updated collider for industrial_fence_bottom_02.Updated the colliders for drink vending machines to prevent floating items placed on top.Updated the collider for palletsWoodStackPrefab to allow projectiles to pass around them easier.Updated the collider for hospitalBedPrefab to allow projectiles to pass under/over them easier.Updated the collider for officeChair to allow projectiles to pass under them easier.Updated colliders on control panel block set to allow projectiles to pass around them easier.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |